
The poor horse became trapped in the muck and soon was devoured by the monsters who inevitably lurk in such places. He had been hauling some precious goods to the Nilfgaardian camp when his horse spooked and veered off the road, pulling the merchant's cart with it and dumping the whole works in the foggy swamp outside the camp. Journal entry The merchant Geralt found standing by the side of the road in White Orchard was extremely distraught. Let him go and give him the box (10 and 30 )Īfter making your choice, the quest will complete.Let him go but you keep the box (10 and 50 and some alchemical ingredients).However, if you fail to knock him off in time and he reaches the camp, you'll have 3 additional bandits that must be dealt with first.Īs long as he didn't escape, once you catch him he'll reveal himself as John Geermer, a private in a disbanded Temerian unit that has been part of a group conducting raids on Nilfgaardian supplies. If you manage to knock him off his horse before he reaches the insurgent camp, you won't have to fight any other bandits. Note: if you let the bandit get too far away, the quest will fail. He's not incredibly hard to catch though as long as you keep up.


You must ride after him and attempt to knock him off his horse with either sword, crossbow, or bombs. If, however, you point out that he lied, he will poorly attempt to distract Geralt before escaping on horseback. If you simply give him the box, he'll gladly pay Geralt for the help and then be on his way (earning 25 and 20 ). Head back to the merchant, where you have two choices to make: give the box to him without mentioning his lie, or point out the lie. Nearby is the locked box, which is easy enough to find with Witcher Senses, and just happens to be covered in human blood. Further examination of the horse's body (also with arrows) and a corpse nearby all indicate an attack that the merchant conveniently left out. Prepare to fight a few drowners before checking the cart.Įxamine the cart to find that it is riddled with arrows, a big indicator that monsters didn't attack like the merchant said. Use Witcher Senses to identify and then examine the cart tracks that lead off into the swamp, then follow them to the missing cart. The first step is to find where the cart left the road just a few steps away from the merchant himself. He requests that Geralt help him retrieve his lost merchandise, specifically a small box that was on the cart.

Approach the merchant and inquire about his troubles to learn that his cart and goods have become stuck in a monster infested area of the bog.
